Idea’s pt. 2

By hafid

reputation / library system

Idea:
My idea is based on ebay’s reputation system. The user is not evaluated by other users for a sucessfull transaction but in this case the user is evaluated by the objects he or she is trying to sell.
-you need to be nice to your objects
-treat your objects right

Approach:
Approach is to assign preferences and dislikes to objects.
-a book likes to be read
- a bicycle likes to be driven

The user have to interact with the objects to be regarded with favor.
-you have to make them happy
-you have to take care of the object
-you have to go after finding friends for the object etc…

Scenario:
One Scenario is to implement the idea into the ebay reputation sytem.
A second scenrio is to use the idea in a library: You can convince the objects of staying longer at your side.
-the user is able to extend the time the objects is in the user’s ownership

Feedback:
The Objects has to give feedback about it’s current state.

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switched biasedDice

- import game data in everyday objects

- “The Game” (film) by David Fincher

-biased Dice

Idea:
Idea is to modify the everyday life of a person by playing a game. The course of action in everyday life is controled by the objects you use and by the personal choices you make.

Approach:
The objects or situations in everyday life are modified by a game based data stream. If a player is producing action or data ( e.g. rolling a dice, moving across the gameboard, moving the character) the object is performing accordingly to the data stream.
-the score of a dice decides whether a door in a room is closed or not
-players actions activate a process which can only be stoped by a person interacting with the
influenced object; e.g. a person needs to take a seat to stop a growth of a chair
(see also “Living with Things” by Monika Hoinkis)

Scenario:
The game scenario can be translated into a room or into a house.
- different levels or rooms of a house could be interpreted as different game levels etc.
- different objects in a room could be interpreted or assingend to the game pieces

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switched Track me not / create a personal identity of an object

-”blogject” by Julian Bleecker
-”spime” by Bruce Sterling
-”Track me Not” by Daniel C. Howe, Helen Nissenbaum

Idea:
The Idea is to create an “meta personal identity” of an everyday object. The idea is based on the practice of data-profiling (logging user search activities and creating individual user profiles) by search engines like google, AOL etc.

Approach:

The object generates specified search-queries to produce an individual user profile. The search-queries are based on tags which are associated with the object. So web services like Google assign a personality the object.
It turns out that your bottle of water likes philosophy or your algebra book loves porn

-Bruce Sterling and the neologism “spime”
-The word spime is filled with semantics by the user through “taging”, “linking” etc…

Scenario:
If an user interacts with an object it starts generating the specified search-queries (e.g. If You open a bottle)

Problem:

The Problem is to produce feedback which is readable by the user.

- How could the user know that your waterbottle loves reading Wittgenstein?

- is the generated user profile produced by the object readable?

- how does it look like? see: websearch queries

or: w3C definition: link

- nytimes:”Marketers Trace Paths Users Leave on Internet”

-”buried in a list of 20 million Web search queries collected by AOL and recently released on the Internet is user No. 4417749. The number was assigned by the company to protect the searcher’s anonymity, but it was not much of a shield”: link

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