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		<title>&#8230;</title>
		<link>http://hafid.wordpress.com/2008/06/30/215/</link>
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		<pubDate>Mon, 30 Jun 2008 20:07:31 +0000</pubDate>
		<dc:creator>hafid</dc:creator>
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		<description><![CDATA[this blog is closed! go to my website www.s-albrecht.com
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			<content:encoded><![CDATA[<div class='snap_preview'><br /><p><strong>this blog is closed! go to my website <a href="http://www.s-albrecht.com">www.s-albrecht.com</a></strong></p>
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			<media:title type="html">raul</media:title>
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		<title>Idea&#8217;s pt. 2</title>
		<link>http://hafid.wordpress.com/2008/05/21/ideas-pt-2/</link>
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		<pubDate>Wed, 21 May 2008 09:51:44 +0000</pubDate>
		<dc:creator>hafid</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://hafid.wordpress.com/?p=214</guid>
		<description><![CDATA[reputation / library system
Idea:
My idea is based on ebay&#8217;s reputation system. The user is not evaluated by other users for a sucessfull transaction but in this case the user is evaluated by the objects he or she is trying to sell.
-you need to be nice to your objects
-treat your objects right
Approach:
Approach is to assign preferences [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=hafid.wordpress.com&blog=206633&post=214&subd=hafid&ref=&feed=1" />]]></description>
			<content:encoded><![CDATA[<div class='snap_preview'><br /><p><strong>reputation / library system</strong></p>
<p><em>Idea:</em><br />
My idea is based on ebay&#8217;s reputation system. The user is not evaluated by other users for a sucessfull transaction but in this case the user is evaluated by the objects he or she is trying to sell.<br />
-you need to be nice to your objects<br />
-treat your objects right</p>
<p><em>Approach:</em><br />
Approach is to assign preferences and dislikes to objects.<br />
-a book likes to be read<br />
- a bicycle likes to be driven</p>
<p>The user have to interact with the objects to be regarded with favor.<br />
-you have to make them happy<br />
-you have to take care of the object<br />
-you have to go after finding friends for the object etc&#8230;</p>
<p><em>Scenario:</em><br />
One Scenario is to implement the idea into the ebay reputation sytem.<br />
A second scenrio is to use the idea in a library: You can convince the objects of staying longer at your side.<br />
-the user is able to extend the time the objects is in the user&#8217;s ownership</p>
<p><em>Feedback:</em><br />
The Objects has to give feedback about it&#8217;s current state.</p>
<p>&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;.</p>
<p><strong>switched biasedDice</strong></p>
<p>- import game data in everyday objects</p>
<p>- &#8220;<a href="http://en.wikipedia.org/wiki/The_Game_%28film%29">The Game</a>&#8221; (film) by David Fincher</p>
<p>-biased Dice</p>
<p><em>Idea:</em><br />
Idea is to modify the everyday life of a person by playing a game. The course of action in everyday life is controled by the objects you use and by the personal choices you make.</p>
<p><em>Approach:</em><br />
The objects or situations in everyday life are modified by a game based data stream. If a player is producing action or data ( e.g. rolling a dice, moving across the gameboard, moving the character)  the object is performing accordingly to the data stream.<br />
-the score of a dice decides whether a door in a room is closed or not<br />
-players actions activate a process which can only be stoped by a person interacting with the<br />
influenced object; e.g. a person needs to take a seat to stop a growth of a chair<br />
(see also &#8220;Living with Things&#8221; by Monika Hoinkis)</p>
<p><em>Scenario:</em><br />
The game scenario can be translated into a room or into a house.<br />
- different levels or rooms of a house could be interpreted as different game levels etc.<br />
- different objects in a room could be interpreted or assingend to the game pieces<strong></strong></p>
<p>&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;.</p>
<p><strong>switched Track me not / create a personal identity of an object</strong></p>
<p>-&#8221;<a href="http://www.nearfuturelaboratory.com/2006/02/26/a-manifesto-for-networked-objects/">blogject</a>&#8221; by Julian Bleecker<br />
-&#8221;<a href="http://itc.conversationsnetwork.org/shows/detail717.html">spime</a>&#8221; by Bruce Sterling<br />
-&#8221;<a href="http://mrl.nyu.edu/~dhowe/trackmenot/">Track me Not</a>&#8221; by Daniel C. Howe, Helen Nissenbaum</p>
<p><em>Idea:</em><br />
The Idea is to create an &#8220;meta personal identity&#8221; of an everyday object. The idea is based on the practice of data-profiling (logging user search activities and creating individual user profiles) by search engines like google, AOL etc.<br />
<em><br />
Approach:</em><br />
The object generates specified search-queries to produce an individual user profile. The search-queries are based on tags which are associated with the object. So web services like Google assign a personality the object.<br />
It turns out that your bottle of water likes philosophy or your algebra book loves porn</p>
<p>-Bruce Sterling and the neologism &#8220;spime&#8221;<br />
-The word spime is filled with semantics by the user through &#8220;taging&#8221;, &#8220;linking&#8221; etc&#8230;</p>
<p><em>Scenario:</em><br />
If an user interacts with an object it starts generating the specified search-queries (e.g. If You open a bottle)</p>
<p><em>Problem:</em></p>
<p>The Problem is to produce feedback which is readable by the user.</p>
<p>- How could the user know that your waterbottle loves reading Wittgenstein?</p>
<p>- is the generated user profile produced by the object readable?</p>
<p style="text-align:left;">- how does it look like? see: <a href="http://de.wikipedia.org/wiki/Logfile#Beispiel_einer_typischen_Protokoll-Datei">websearch queries</a></p>
<p>or: w3C definition: <a href="http://www.w3.org/TR/WD-logfile">link</a></p>
<p style="text-align:left;">- <a href="http://www.nytimes.com/2006/08/15/technology/15search.html?_r=1&amp;oref=slogin">nytimes</a>:&#8221;Marketers Trace Paths Users Leave on Internet&#8221;</p>
<p>-&#8221;buried in a list of 20 million Web search queries collected by AOL and recently released on the Internet is user No. 4417749. The number was assigned by the company to protect the searcher’s anonymity, but it was  not much of a shield&#8221;: <a href="http://www.nytimes.com/2006/08/09/technology/09aol.html?ex=1312776000">link</a></p>
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			<media:title type="html">raul</media:title>
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		<title>Diploma First Idea &#8211; Play &#8216;n&#8217; Function</title>
		<link>http://hafid.wordpress.com/2008/05/07/diploma-first-idea-play-n-function/</link>
		<comments>http://hafid.wordpress.com/2008/05/07/diploma-first-idea-play-n-function/#comments</comments>
		<pubDate>Wed, 07 May 2008 12:34:55 +0000</pubDate>
		<dc:creator>hafid</dc:creator>
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		<description><![CDATA[Play &#8216;n&#8217; Function

Background:
My first ides is based on a talk by Amy Jo Kim(Creative Director of Shuffle Brain)  &#8220;Putting the Fun in Functional &#8211; Applying Games Mechanics To Functional Software&#8221;
In her talk Kim explains the use of game mechanics in non-game systems and applications. These game machanics are used to make the &#8220;User Experinece&#8221; [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=hafid.wordpress.com&blog=206633&post=209&subd=hafid&ref=&feed=1" />]]></description>
			<content:encoded><![CDATA[<div class='snap_preview'><br /><p><strong>Play &#8216;n&#8217; Function</strong></p>
<p><a href="http://hafid.files.wordpress.com/2008/05/play_deckblatt.jpg"><img class="alignnone size-medium wp-image-210" src="http://hafid.files.wordpress.com/2008/05/play_deckblatt.jpg?w=300&#038;h=224" alt="" width="300" height="224" /></a></p>
<p><strong>Background:</strong></p>
<p>My first ides is based on a talk by Amy Jo Kim(Creative Director of <a href="http://shufflebrain.com/index.php">Shuffle Brain</a>) <a href="http://www.we-make-money-not-art.com/archives/2006/03/etech---amy-jo.php"> &#8220;Putting the Fun in Functional &#8211; Applying Games Mechanics To Functional Software&#8221;</a><br />
In her talk Kim explains the use of game mechanics in non-game systems and applications. These game machanics are used to make the &#8220;User Experinece&#8221; more addictive.<br />
bild? -&gt; game mechanics</p>
<p>Game mechanics can shape behaviour of the User. You can use them as a design tool to create players actions.</p>
<ul>
<li>conclusion:</li>
</ul>
<p>There is a coexistence between &#8220;Play&#8221; and &#8220;Function&#8221; in one object.</p>
<ul>
<li>interesting/idea:</li>
</ul>
<p>You keep the function / semantics  of an object and make it more playful.</p>
<p><strong>Idea:</strong><br />
My idea is to find everyday objects or situations which can modified with game mechanics.</p>
<p>You can extend those objects or situations with game mechanics to create &#8220;ad-hoc game situations&#8221; with erveryday objects. The user is enabeld to experience objects/situations in a  playful way of manner.</p>
<p>some queer and simple examples:</p>
<p><a href="http://hafid.files.wordpress.com/2008/05/urinal.jpg"><img class="alignnone size-medium wp-image-211" src="http://hafid.files.wordpress.com/2008/05/urinal.jpg?w=300&#038;h=225" alt="" width="300" height="225" /></a></p>
<p><strong>Intention:</strong><br />
Intention is to amplify the semantics of an object / situation. The aim is not to make the object or the action more efficient: You can browse songs in your mp3 player with an efficient interface or you can browse songs in a more playful way via gestures, your movement etc.<br />
You are not making your performance more effective but more fun.</p>
<p>-Through interacting with an object in a playful way of manner the user can explore the meaning of an object/situatiuon in a new way.<br />
-You can master your everyday life in a playful way of manner.</p>
<p><strong>examples</strong> of creating awareness with or for everyday objects / situations:</p>
<p><a href="http://hafid.files.wordpress.com/2008/05/audioshaker.jpg"><img class="alignnone size-medium wp-image-212" src="http://hafid.files.wordpress.com/2008/05/audioshaker.jpg?w=300&#038;h=225" alt="" width="300" height="225" /></a></p>
<p>&#8220;<a href="http://www.nurons.net/audioshaker/about.htm">Audioshaker</a>&#8221;  by mark Hauenstein<br />
-  a good metaphor for browsing captured audio files.</p>
<p>&#8220;<a href="http://www.livingwiththings.org">Living With Things</a>&#8221; by Monika Hoinkis<br />
- beautiful and very strong example for modifing objects with minimal interventions</p>
<p>&#8220;<a href="http://www.automate.at/textpattern/index.php?c=oeffentlichesAergernis">Öffentliches Ärgernis</a>&#8221; by Mandy Meisner<br />
- example for creating intelligent situatons in public spaces with minimal extensions.</p>
<p><strong>Modifing everyday objects/situations with game mechanics:</strong></p>
<p>Ad-hoc gameplay:</p>
<p>Some situattions where people exspecially children create &#8220;ad-hoc game situations&#8221;:<br />
- kicking a stone in the streets while walking from point a to point b<br />
- hold balance with your chair (to wobble?)<br />
- walking on top of a wall</p>
<p><strong>situations which can be modified</strong>:</p>
<p>entering a subway train in a rush our reminds me of playing the game &#8220;Musical chairs&#8221;.<br />
people trying to catch a free seat as soon as possible.</p>
<p>from <a href="http://en.wikipedia.org/wiki/Musical_chairs">wikipedia</a>: &#8220;The game starts with any number of players and a number of chairs one fewer than the number of players; the chairs are arranged in a circle (or other closed figure if space is constrained; a double line is sometimes used) facing outward, with the people standing in a circle just outside of that. A non-playing individual plays recorded music or a musical instrument. While the music is playing, the players in the circle walk in unison around the chairs. When the music controller suddenly shuts off the music, everyone must race to sit down in one of the chairs. The player who is left without a chair is eliminated from the game, and one chair is also removed to ensure that there will always be one fewer chair than there are players. The music resumes and the cycle repeats until there is only one player left in the game, who is the winner.&#8221;</p>
<p>.<br />
finding small games / principles which can be used to extend objects or situations:<br />
<a href="http://en.wikipedia.org/wiki/Tit_for_tat"> tit for tat</a><br />
<a href="http://en.wikipedia.org/wiki/Chinese_whisper"> Chinese whispers</a></p>
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		<title>Projektionsflächen</title>
		<link>http://hafid.wordpress.com/2007/07/02/projektionsflachen/</link>
		<comments>http://hafid.wordpress.com/2007/07/02/projektionsflachen/#comments</comments>
		<pubDate>Mon, 02 Jul 2007 16:19:54 +0000</pubDate>
		<dc:creator>hafid</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://hafid.wordpress.com/2007/07/02/projektionsflachen/</guid>
		<description><![CDATA[Skizzen
Die Projektionsflächen laufen wie ein Band durch die Räume. Sie übernehmen dabei die Funktion eines Leitsystems durch die Ausstellung. Der Besucher kann sich entlang den Projektionsflächen bewegen und so die Ausstellung räumlich erfahren.



       <img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=hafid.wordpress.com&blog=206633&post=201&subd=hafid&ref=&feed=1" />]]></description>
			<content:encoded><![CDATA[<div class='snap_preview'><br /><p><strong>Skizzen</strong></p>
<p>Die Projektionsflächen laufen wie ein Band durch die Räume. Sie übernehmen dabei die Funktion eines Leitsystems durch die Ausstellung. Der Besucher kann sich entlang den Projektionsflächen bewegen und so die Ausstellung räumlich erfahren.</p>
<p><a href="http://hafid.files.wordpress.com/2007/07/gerendered_1.jpg" title="gerendered_1.jpg"><img src="http://hafid.files.wordpress.com/2007/07/gerendered_1.jpg" alt="gerendered_1.jpg" /></a></p>
<p><a href="http://hafid.files.wordpress.com/2007/07/gerendert_2.jpg" title="gerendert_2.jpg"><img src="http://hafid.files.wordpress.com/2007/07/gerendert_2.jpg" alt="gerendert_2.jpg" /></a></p>
<p><a href="http://hafid.files.wordpress.com/2007/07/leinwand1.jpg" title="leinwand1.jpg"><img src="http://hafid.files.wordpress.com/2007/07/leinwand1.jpg" alt="leinwand1.jpg" /></a></p>
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			<media:title type="html">raul</media:title>
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		<title>Ursonate/Die interaktive Bespielung eines Ausstellungsraumes.</title>
		<link>http://hafid.wordpress.com/2007/06/18/ursonate-die-interaktive-bespielung-eines-ausstellungsraumes/</link>
		<comments>http://hafid.wordpress.com/2007/06/18/ursonate-die-interaktive-bespielung-eines-ausstellungsraumes/#comments</comments>
		<pubDate>Mon, 18 Jun 2007 16:31:00 +0000</pubDate>
		<dc:creator>hafid</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://hafid.wordpress.com/2007/06/18/ursonate-die-interaktive-bespielung-eines-ausstellungsraumes/</guid>
		<description><![CDATA[Idee
Idee ist, ein System zu gestalten, welches dem Besucher ermöglicht, die Ursonte von Kurt Schwitters visuell und auditiv zu erfahren. Das Ziel ist, visuelle Repräsentanzen zu gestallten, welche in Form, Farbe und Verhalten den von Schwitters festgelegten Lauten entsprechen. Die erzeugten Objekte navigieren den Benutzer von einem Raum zum nächsten.
Ablauf/Raumkonzept
Gemäß den unterschiedlichen Abschnitten der Ursonate [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=hafid.wordpress.com&blog=206633&post=195&subd=hafid&ref=&feed=1" />]]></description>
			<content:encoded><![CDATA[<div class='snap_preview'><br /><p><strong>Idee</strong><br />
Idee ist, ein System zu gestalten, welches dem Besucher ermöglicht, die Ursonte von Kurt Schwitters visuell und auditiv zu erfahren. Das Ziel ist, visuelle Repräsentanzen zu gestallten, welche in Form, Farbe und Verhalten den von Schwitters festgelegten Lauten entsprechen. Die erzeugten Objekte navigieren den Benutzer von einem Raum zum nächsten.</p>
<p><strong>Ablauf/Raumkonzept</strong><br />
Gemäß den unterschiedlichen Abschnitten der Ursonate ist die mediale Bespielung für vier Räume angelegt. Betritt ein neuer Besucher einen Raum wird ein Teil der Ursonate abgespielt. Gleichzeitig werden die durch den Sound erzeugten Objekte auf den Boden projiziert. Die Objekte bewegen sich langsam zum Eingang des nächsten Raumes und ergeben so ein Leitsystem für den Besucher.</p>
<p><strong><br />
Setup</strong><br />
Die Bodenprojektion erfolgt mit Hilfe von unter die Decke montierten Videoprojektoren. Montierte Kameras registrieren Bewegung. Die Audiosamples werden von Lautsprechern im Raum abgespielt.</p>
<p><a href="http://hafid.files.wordpress.com/2007/06/1.jpg" title="1.jpg"><img src="http://hafid.files.wordpress.com/2007/06/1.jpg" alt="1.jpg" /></a></p>
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<p><a href="http://hafid.files.wordpress.com/2007/06/5.jpg" title="5.jpg"><img src="http://hafid.files.wordpress.com/2007/06/5.jpg" alt="5.jpg" /></a></p>
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			<media:title type="html">raul</media:title>
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			<media:title type="html">1.jpg</media:title>
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			<media:title type="html">3.jpg</media:title>
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			<media:title type="html">4.jpg</media:title>
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			<media:title type="html">5.jpg</media:title>
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		<title>Lighting</title>
		<link>http://hafid.wordpress.com/2007/05/22/lighting/</link>
		<comments>http://hafid.wordpress.com/2007/05/22/lighting/#comments</comments>
		<pubDate>Tue, 22 May 2007 08:30:34 +0000</pubDate>
		<dc:creator>hafid</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://hafid.wordpress.com/2007/05/22/lighting/</guid>
		<description><![CDATA[Jasper Morrison
Idee:  Lichtinstallation, die der Betrachter unabhänging von seinem Standpunkt als zweidimensionale Fläche wahrnimt. Als Beispiel Jasper Morrison Glo-Ball:


       <img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=hafid.wordpress.com&blog=206633&post=193&subd=hafid&ref=&feed=1" />]]></description>
			<content:encoded><![CDATA[<div class='snap_preview'><br /><p><a href="http://www.jaspermorrison.com/html/index.html"><strong>Jasper Morrison</strong></a></p>
<p>Idee:  Lichtinstallation, die der Betrachter unabhänging von seinem Standpunkt als zweidimensionale Fläche wahrnimt. Als Beispiel <a href="http://www.jaspermorrison.com/html/1246478.html">Jasper Morrison Glo-Ball</a>:</p>
<p><a href="http://hafid.files.wordpress.com/2007/05/exhibitions_yamagiwa2.jpg" title="exhibitions_yamagiwa2.jpg"><img src="http://hafid.files.wordpress.com/2007/05/exhibitions_yamagiwa2.jpg" alt="exhibitions_yamagiwa2.jpg" /></a></p>
<p><a href="http://hafid.files.wordpress.com/2007/05/lighting_glowball-susp.jpg" title="lighting_glowball-susp.jpg"><img src="http://hafid.files.wordpress.com/2007/05/lighting_glowball-susp.jpg" alt="lighting_glowball-susp.jpg" /></a></p>
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			<media:title type="html">raul</media:title>
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		<item>
		<title>Veränderte Wahrnehmung</title>
		<link>http://hafid.wordpress.com/2007/05/07/veranderte-wahrnehmung/</link>
		<comments>http://hafid.wordpress.com/2007/05/07/veranderte-wahrnehmung/#comments</comments>
		<pubDate>Mon, 07 May 2007 17:50:17 +0000</pubDate>
		<dc:creator>hafid</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://hafid.wordpress.com/2007/05/07/veranderte-wahrnehmung/</guid>
		<description><![CDATA[3D Objekte transformieren / See like a chicken

Macomber Farm
Video 
In Flatland offenbart sich dem Protogonisten &#8211; durch Eintritt in die dritte Dimension  &#8211; ein veränderter Blick auf seine Welt. Basierend auf einem Eintrag bei Pixelsumo, sollen im folgenden ein paar Ansätze vorgestellt werden, die sich mit Veränderung der eigenen Wahrnehmung beschäftigen:
Raumwahrnehmung (Wikipedia):
„Ähnlich einer Kamera [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=hafid.wordpress.com&blog=206633&post=177&subd=hafid&ref=&feed=1" />]]></description>
			<content:encoded><![CDATA[<div class='snap_preview'><br /><p><strong>3D Objekte transformieren / See like a chicken</strong></p>
<p><a href="http://hafid.files.wordpress.com/2007/05/esisheep.jpg" title="esisheep.jpg"><img src="http://hafid.files.wordpress.com/2007/05/esisheep.jpg" alt="esisheep.jpg" /></a></p>
<p><a href="http://www.esidesign.com/flash/projects/pr_macomberfarm.html"><em>Macomber Farm</em></a></p>
<p><a href="http://www.esinter.com/public/fun_videos/See_like_chicken_big.html"><em>Video </em></a></p>
<p>In Flatland offenbart sich dem Protogonisten &#8211; durch Eintritt in die dritte Dimension  &#8211; ein veränderter Blick auf seine Welt. Basierend auf einem Eintrag bei <a href="http://www.pixelsumo.com/post/alternative-perspectives">Pixelsumo</a>, sollen im folgenden ein paar Ansätze vorgestellt werden, die sich mit Veränderung der eigenen Wahrnehmung beschäftigen:</p>
<p><a href="http://de.wikipedia.org/wiki/Raumwahrnehmung">Raumwahrnehmung (Wikipedia)</a>:<br />
„Ähnlich einer Kamera erzeugt die Augenlinse ein zweidimensionales Abbild der Umwelt auf der Netzhaut. Dennoch ist eine Raumwahrnehmung, also das Sehen von räumlicher Tiefe, möglich. Sie beruht auf zwei Prinzipien: Zum einen wird die Entfernung eines Objektes von den Augen wahrgenommen, zum anderen erfolgt über die Kenntnis der Welt und der darin vorkommenden Objekte eine Interpretation der räumlichen Tiefe.“<br />
Der Betrachter erschließt sich also die Semantik eines dreidimensionalen Objekts mit Hilfe dieser Prinzipien.</p>
<p>Ansatz 1: Die Semantik des Objekts / Raumes soll sich dem Betrachter möglichst nur von einem Standpunkt erschließen.<br />
Als Beispiel eine Skulptur von <a href="http://de.wikipedia.org/wiki/Shigeo_Fukuda">Shigeo Fukuda</a>. Der Betrachter kann die eigentliche Form nur mit Hilfe eines Spiegels betrachten:</p>
<p><a href="http://hafid.files.wordpress.com/2007/05/shigeo-fukuda_piano.jpg" title="shigeo-fukuda_piano.jpg"><img src="http://hafid.files.wordpress.com/2007/05/shigeo-fukuda_piano.jpg" alt="shigeo-fukuda_piano.jpg" /></a></p>
<p>Ansatz 2: Objekte im Raum formen eine weitere Bedeutungsebene. Als Beispiel einige Arbeiten von <a href="http://www.fredeerdekens.be/">Fred Erdekens</a>.</p>
<p><a href="http://hafid.files.wordpress.com/2007/05/erdekens_could_suggest___1.jpg" title="erdekens_could_suggest___1.jpg"><img src="http://hafid.files.wordpress.com/2007/05/erdekens_could_suggest___1.jpg" alt="erdekens_could_suggest___1.jpg" /></a></p>
<p><a href="http://hafid.files.wordpress.com/2007/05/erdekens_neo-deo___2.jpg" title="erdekens_neo-deo___2.jpg"><img src="http://hafid.files.wordpress.com/2007/05/erdekens_neo-deo___2.jpg" alt="erdekens_neo-deo___2.jpg" /></a></p>
<p>Ansatz 3: Spiel mit dem räumlichen Sehen. Mit Hilfe eines „<a href="http://en.wikipedia.org/wiki/Pseudoscope">Pseudoskops</a>“ kann die Tiefenwahrnehmung von Objekten umgekehrt werden. mit Hilfe einer Spiegelkonstruktion werden optisch die Position der Augen umgekehrt.</p>
<p><a href="http://hafid.files.wordpress.com/2007/05/pseudoskop.jpg" title="pseudoskop.jpg"><img src="http://hafid.files.wordpress.com/2007/05/pseudoskop.jpg" alt="pseudoskop.jpg" /></a></p>
<p><a href="http://hafid.files.wordpress.com/2007/05/pseudoscope-2.jpg" title="pseudoscope-2.jpg"><img src="http://hafid.files.wordpress.com/2007/05/pseudoscope-2.jpg" alt="pseudoscope-2.jpg" /></a></p>
<p><a href="http://pseudoscope.blogspot.com/">Make a pseudoscope</a></p>
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			<media:title type="html">raul</media:title>
		</media:content>

		<media:content url="http://hafid.files.wordpress.com/2007/05/esisheep.jpg" medium="image">
			<media:title type="html">esisheep.jpg</media:title>
		</media:content>

		<media:content url="http://hafid.files.wordpress.com/2007/05/shigeo-fukuda_piano.jpg" medium="image">
			<media:title type="html">shigeo-fukuda_piano.jpg</media:title>
		</media:content>

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			<media:title type="html">erdekens_could_suggest___1.jpg</media:title>
		</media:content>

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			<media:title type="html">erdekens_neo-deo___2.jpg</media:title>
		</media:content>

		<media:content url="http://hafid.files.wordpress.com/2007/05/pseudoskop.jpg" medium="image">
			<media:title type="html">pseudoskop.jpg</media:title>
		</media:content>

		<media:content url="http://hafid.files.wordpress.com/2007/05/pseudoscope-2.jpg" medium="image">
			<media:title type="html">pseudoscope-2.jpg</media:title>
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		<item>
		<title>Der zweidimensionale Raum/Anamorphosen</title>
		<link>http://hafid.wordpress.com/2007/04/29/der-zweidimensionale-raumanamorphosen/</link>
		<comments>http://hafid.wordpress.com/2007/04/29/der-zweidimensionale-raumanamorphosen/#comments</comments>
		<pubDate>Sun, 29 Apr 2007 20:39:36 +0000</pubDate>
		<dc:creator>hafid</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://hafid.wordpress.com/2007/04/29/der-zweidimensionale-raumanamorphosen/</guid>
		<description><![CDATA[Recherche
Durch Anamorphosen kann ein zweidimensionaler Raum erzeugt werden.
Als eine Anamorphose (griechisch αναμόρφοση, „die Umformung“, von μορφή, „die Gestalt, Form“) bezeichnet man Bilder, die nur unter einem bestimmten Blickwinkel bzw. mittels eines speziellen Spiegels oder Prismensystems erkennbar sind, wobei diejenigen, welche einen Spiegel zur Entschlüsselung des Bildinhaltes benötigen, als katoptrische Anamorphosen bezeichnet werden. Bei Anamorphosen, die [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=hafid.wordpress.com&blog=206633&post=169&subd=hafid&ref=&feed=1" />]]></description>
			<content:encoded><![CDATA[<div class='snap_preview'><br /><p><strong>Recherche</strong></p>
<p>Durch Anamorphosen kann ein zweidimensionaler Raum erzeugt werden.<br />
Als eine Anamorphose (griechisch αναμόρφοση, „die Umformung“, von μορφή, „die Gestalt, Form“) bezeichnet man Bilder, die nur unter einem bestimmten Blickwinkel bzw. mittels eines speziellen Spiegels oder Prismensystems erkennbar sind, wobei diejenigen, welche einen Spiegel zur Entschlüsselung des Bildinhaltes benötigen, als katoptrische Anamorphosen bezeichnet werden. Bei Anamorphosen, die ohne Spiegel erkannt werden können, handelt es sich hingegen meist um Längenanamorphosen, bei denen das Bild sehr stark in die Länge gezerrt ist. Blickt man sehr flach auf eine solche Längenanamorphose, erscheint es entzerrt.“<br />
(Quelle: <a href="http://de.wikipedia.org/wiki/Anamorphose">Wikipedia</a>)</p>
<p>Im Zuge meiner Überlegungen zum zweidimensionalen raum fand ich einige Interressante Arbeiten zum Thema Anamorphosen. Allen voran sei das wunderbare Vordiplom von Tino Dobra <a href="http://www.digital.udk-berlin.de/de/projects/summer05/foundation/babelraum.html">„Babelraum“ </a> .</p>
<p>Tino Dobra arbeitet mit der Einige des Spiels Doom 3 von ID Software und erzeugt mit Hilfe von projizierten Texturen  solche Anamorphosen, die sich bei Bewegung des Avatars auflösen.</p>
<p><a href="http://www.digital.udk-berlin.de/~tinodobra/Dokuvideo_Large.mov">Video</a></p>
<p><a href="http://www.digital.udk-berlin.de/~tinodobra/Dokuvideo_Large.mov"></a><br />
Weitere Beispiele sind die Arbeiten von <strong>Georges Rousse</strong>.</p>
<p><a href="http://hafid.files.wordpress.com/2007/04/georges-rousse1_skizzen.jpg" title="georges-rousse1_skizzen.jpg"><img src="http://hafid.files.wordpress.com/2007/04/georges-rousse1_skizzen.jpg" alt="georges-rousse1_skizzen.jpg" /></a></p>
<p><a href="http://hafid.files.wordpress.com/2007/04/georges-rousse2.jpg" title="georges-rousse2.jpg"><img src="http://hafid.files.wordpress.com/2007/04/georges-rousse2.jpg" alt="georges-rousse2.jpg" /></a></p>
<p><strong>Felicine Varini </strong></p>
<p>als Beispiel für Linien Anamorphosen im öffentlichen Raum. Interessant hier, dass Varini mit der Architektur ganzer Straßenzüge arbeitet.</p>
<p><a href="http://hafid.files.wordpress.com/2007/04/varini_strasse1.jpg" title="varini_strasse1.jpg"><img src="http://hafid.files.wordpress.com/2007/04/varini_strasse1.jpg" alt="varini_strasse1.jpg" /></a></p>
<p><a href="http://hafid.files.wordpress.com/2007/04/varini_strasse3.jpg" title="varini_strasse3.jpg"><img src="http://hafid.files.wordpress.com/2007/04/varini_strasse3.jpg" alt="varini_strasse3.jpg" /></a></p>
<p><a href="http://hafid.files.wordpress.com/2007/04/varini_strasse2.jpg" title="varini_strasse2.jpg"><img src="http://hafid.files.wordpress.com/2007/04/varini_strasse2.jpg" alt="varini_strasse2.jpg" /></a></p>
<p>Zur Zeit  stellt der Künstler Felicine Varini stellt eine Arbeit  in der Galerie <a href="http://www.filiale-berlin.de/">&#8220;Filiale&#8221;</a> in Berlin aus:</p>
<p><a href="http://hafid.files.wordpress.com/2007/04/varini_berlin1.jpg" title="varini_berlin1.jpg"><img src="http://hafid.files.wordpress.com/2007/04/varini_berlin1.jpg" alt="varini_berlin1.jpg" /></a></p>
<p><a href="http://hafid.files.wordpress.com/2007/04/varini_berlin2.jpg" title="varini_berlin2.jpg"><img src="http://hafid.files.wordpress.com/2007/04/varini_berlin2.jpg" alt="varini_berlin2.jpg" /></a></p>
<p>Links:</p>
<p>Website: <a href="http://www.varini.org/02indc/indgen.html">Felice Varini</a></p>
<p>verschiedene Ansichten von Varinis Arbeiten: <a href="http://www.2loop.com/3drooms.html">Indoor</a>, <a href="http://www.2loop.com/3doutdoor.html">Outdoor</a></p>
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		<title>Next Post</title>
		<link>http://hafid.wordpress.com/2007/04/22/165/</link>
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		<pubDate>Sun, 22 Apr 2007 20:03:08 +0000</pubDate>
		<dc:creator>hafid</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

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		<description><![CDATA[Flatland eine Kurzgeschichte:

&#8220;Flatland: A Romance of Many Dimensions (dt. Titel „Flächenland“) ist eine 1884 von Edwin Abbott Abbott veröffentlichte Kurzgeschichte. Es handelt sich dabei um eine „mathematische Satire“ auf die Hierarchie der Viktorianischen Gesellschaft.
Der Ich-Erzähler in Flatland lebt in einer flachen, also zweidimensionalen Welt, deren Bewohner, die die Gestalt einfacher geometrischer Formen haben, einem strengen [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=hafid.wordpress.com&blog=206633&post=165&subd=hafid&ref=&feed=1" />]]></description>
			<content:encoded><![CDATA[<div class='snap_preview'><br /><p><strong>Flatland eine Kurzgeschichte:</strong></p>
<p><a href="http://hafid.files.wordpress.com/2007/04/cover_1.png" title="cover_1.png"><img src="http://hafid.files.wordpress.com/2007/04/cover_1.png" alt="cover_1.png" /></a></p>
<p>&#8220;Flatland: A Romance of Many Dimensions (dt. Titel „Flächenland“) ist eine 1884 von Edwin Abbott Abbott veröffentlichte Kurzgeschichte. Es handelt sich dabei um eine „mathematische Satire“ auf die Hierarchie der Viktorianischen Gesellschaft.</p>
<p>Der Ich-Erzähler in Flatland lebt in einer flachen, also zweidimensionalen Welt, deren Bewohner, die die Gestalt einfacher geometrischer Formen haben, einem strengen Kastensystem unterliegen. Der Erzähler selbst ist ein Quadrat und gehört damit dem bürgerlichen Mittelstand an.</p>
<p>Im ersten Teil des Buches beschreibt das Quadrat ausführlich die gesellschaftlichen Besonderheiten von Flatland. Insbesondere werden die komplizierten Methoden dargestellt, mit denen die Bewohner erkennen, welche Form ihr Gegenüber hat und wie somit mit ihm umzugehen ist.</p>
<p><a href="http://hafid.files.wordpress.com/2007/04/haus.png" title="haus.png"><img src="http://hafid.files.wordpress.com/2007/04/haus.png" alt="haus.png" /></a></p>
<p>Im zweiten Teil besucht der Erzähler in einem Traum das eindimensionale Linienland, eine Welt, deren Bewohner nur (unterschiedlich lange) Strecken auf einer Geraden sind. Vergeblich versucht er den König von Linienland davon zu überzeugen, dass es noch eine weitere Dimension gibt.</p>
<p><a href="http://hafid.files.wordpress.com/2007/04/flatlandmovie_sphere.png" title="flatlandmovie_sphere.png"><img src="http://hafid.files.wordpress.com/2007/04/flatlandmovie_sphere.png" alt="flatlandmovie_sphere.png" /></a></p>
<p>Zurück in seiner zweidimensionalen Welt erscheint dem Erzähler eine Kugel, ein Gast aus (unserer) dreidimensionalen Welt. Erst nach langer Mühe gelingt es ihr, das Quadrat von der Existenz der dritten Dimension zu überzeugen, und sie nimmt es zu einem &#8216;Rundflug&#8217; über seine zweidimensionale Heimat mit. Der nun zur vollen Erkenntnis der Dimensionalität gelangte Erzähler übertrifft daraufhin seinen Lehrer (die Kugel) darin, indem er sogar die Denkbarkeit vier- und n-dimensionaler Welten beschreibt. Als der Erzähler seine Erkenntnis der höheren Dimensionen schließlich unter den Bewohnern von Flatland verbreiten will, stößt er allerdings nur auf Irritation und wird schließlich als Aufrührer eingekerkert.&#8221;<br />
<a href="http://en.wikipedia.org/wiki/Flatland"> (quelle Wikipedia)</a></p>
<p><a href="http://hafid.files.wordpress.com/2007/04/flatlandmovie_bewohner.png" title="flatlandmovie_bewohner.png"><img src="http://hafid.files.wordpress.com/2007/04/flatlandmovie_bewohner.png" alt="flatlandmovie_bewohner.png" /></a></p>
<p><a href="http://hafid.files.wordpress.com/2007/04/flatlandmovie_street.png" title="flatlandmovie_street.png"><img src="http://hafid.files.wordpress.com/2007/04/flatlandmovie_street.png" alt="flatlandmovie_street.png" /></a></p>
<p><strong>Textauszug:</strong><br />
&#8220;The same thing would happen if you were to treat in the same way a Triangle, or a Square, or any other figure cut out of pasteboard. As soon as you look at it with your eye on the edge of the table, you will find that it ceases to appear to you as a figure, and that it becomes in appearance a straight line. Take for example an equilateral Triangle — who represents with us a Tradesman of the respectable class. Figure 1 represents the Tradesman as you would see him while you were bending over him from above; figures 2 and 3 represent the Tradesman, as you would see him if your eye were close to the level, or all but on the level of the table; and if your eye were quite on the level of the table (and that is how we see him in Flatland) you would see nothing but a straight line.&#8221;</p>
<p><a href="http://hafid.files.wordpress.com/2007/04/bewohner.png" title="bewohner.png"><img src="http://hafid.files.wordpress.com/2007/04/bewohner.png" alt="bewohner.png" /></a></p>
<p><a href="http://www.flatlandthefilm.com/"> &#8221;Flatland The Film&#8221;</a></p>
<p><a href="http://www.flatlandthemovie.com/">&#8220;Flatland The Movie&#8221; </a></p>
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		<title>Stigmatisierungen im öffentlichen Raum</title>
		<link>http://hafid.wordpress.com/2007/01/29/stigmatisierungen-im-offentlichen-raum/</link>
		<comments>http://hafid.wordpress.com/2007/01/29/stigmatisierungen-im-offentlichen-raum/#comments</comments>
		<pubDate>Mon, 29 Jan 2007 23:15:10 +0000</pubDate>
		<dc:creator>hafid</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

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		<description><![CDATA[Beispiele
Das Pranger war eine Form der Strafe, bei welcher der Delinquent öffentlich als Straftäter zur Schau gestellt wurde. Seine Persönlichkeit wurde öffentlich als Straftäter stigmatisiert.


       <img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=hafid.wordpress.com&blog=206633&post=157&subd=hafid&ref=&feed=1" />]]></description>
			<content:encoded><![CDATA[<div class='snap_preview'><br /><p><strong>Beispiele</strong><br />
Das Pranger war eine Form der Strafe, bei welcher der Delinquent öffentlich als Straftäter zur Schau gestellt wurde. Seine Persönlichkeit wurde öffentlich als Straftäter stigmatisiert.</p>
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